/action {The spirits of Moira explode from your shears, engulfing %0 in flames!}{/emotea @Var(bb)just @AnsiBold()@ForeBlack()M@Var(rr)o@Var(br)i@Var(rw)r@Var(bw)at@Var(rw)i@Var(br)z@Var(rr)e@AnsiBold()@ForeBlack()d @Var(bc)$0 @Var(bb)! $currentroom}{Combat} /var {comrep}{0} /alias {comrepon}{/chatgroup com @Var(bb)has @Var(bc)DISABLED @Var(by)combat @Var(bb)notifications.;/var {comrep}{0}} /alias {comrepoff}{/chatgroup com @Var(bb)has @Var(bc)ENABLED @Var(by)combat @Var(bb)notifications.;/var {comrep}{1}} /alias {combaton}{/emotea @Var(bb)has @Var(bc)ENABLED @Var(by)combat @Var(bb)notifications.;/enablegroup Combat} /alias {combatoff}{/emotea @Var(bb)has @Var(bc)DISABLED @Var(by)combat @Var(bb)notifications.;/disablegroup Combat} /alias {hpchange}{/if {$hpchange=0}{/var {hpchange}{1};/showme {@AnsiBold()@ForeYellow()HP CHANGE ON}}{/var {hpchange}{0};/showme {@AnsiBold()@ForeYellow()HP CHANGE OFF}}} /var {hpchange}{0} /action {^%0 becomes very passive and starts following you.}{/emotea @Var(bb)just @Var(bm)CHARMED @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^%0 trips you and you fall down!}{/emotea @Var(bb)is @Var(bc)TRIPPED @Var(bb)by @Var(bw)$0@Var(bb)! $currentroom}{Combat} /action {^You trip %0 and %1 falls down!}{/emotea @Var(bb)just @Var(bc)TRIPPED @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^You try to trip %0, but %1 leaps out of the way.}{/emotea @Var(bb)just @Var(bc)FAILED @Var(bb)to @Var(bc)TRIP @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^%0 tries to trip you, but fails.}{/emotea @Var(bb)report @Var(bw)$0 @Var(bc)FAILED @Var(bb)to @Var(bc)TRIP @Var(bb)me ! $currentroom}{Combat} /action {^%0 recites a book of bad poetry.}{/showme {@Var(br)-@Var(bw)-@Var(br)-@Var(bw)-@Var(br)-@Var(by)> @Var(bc)TRIP @Var(bm)$0 @Var(bc)NOW@Var(by) <@Var(br)-@Var(bw)-@Var(br)-@Var(bw)-@Var(br)-};/emotea @Var(bb)just saw @Var(bc)$0 @Var(bb)recite a poetry ! $currentroom}{Combat} /action {^%0 recites a scroll of teleport.}{/showme {@Var(br)-@Var(bw)-@Var(br)-@Var(bw)-@Var(br)-@Var(by)> @Var(bc)TRIP @Var(bm)$0 @Var(bc)NOW@Var(by) <@Var(br)-@Var(bw)-@Var(br)-@Var(bw)-@Var(br)-};/emotea @Var(bb)just saw @Var(bc)$0 @Var(bb)recite a teleport ! $currentroom}{Combat} /action {^Your pierce kills %0!}{/emotea @Var(bb)just @Var(bc)PUNCHED @Var(bw)$0 @Var(bb)in the brain@Var(bb)! $currentroom}{Combat} /action {^BANG-ZAP! LIGHTNING STRIKES YOU!}{/emotea @Var(bb)just got his ass @Var(rr)F@Var(br)R@Var(by)I@Var(br)E@Var(rr)D @Var(bb)by @Var(bw)L@Var(rw)I@Var(bw)G@Var(rw)H@Var(bw)T@Var(rw)N@Var(bw)I@Var(rw)N@Var(bw)G @Var(bb)! $currentroom}{Combat} /action {^You bash %0 over the head with the hilt of your weapon.}{/emotea @Var(bb)just @Var(bc)BASHED @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^As %0 avoids your bash, you topple over and fall to the ground.}{/emotea @Var(bc)FAILED @Var(bb)a @Var(bc)BASH @Var(bb)on @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^%0 sends you sprawling with a bash from the hilt of %1 weapon.}{/emotea @Var(bb)is @Var(bc)BASHED @Var(bb)by @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^You dodge a bash from %0 who loses his balance and falls.}{/emotea @Var(bb)just @Var(bc)DODGED @Var(bw)$0's @Var(bc)BASH @Var(bb)! $currentroom}{Combat} /action {^Dense gray smoke wells up from %0's feet, enveloping %1.}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)just @Var(bw)T@Var(rw)E@Var(bw)L@Var(rw)E@Var(bw)P@Var(rw)O@Var(bw)R@Var(rw)T@Var(bw)E@Var(rw)D @Var(bb)! $currentroom}{Combat} /action {^The white aura around your body fades.}{/showme {@Var(by)<@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(bw)SANCTUARY IS OUT@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(by)>@Chr(10)@Var(by)<@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(by)SANCTUARY IS OUT@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(by)>@Chr(10)@Var(by)<@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(bw)SANCTUARY IS OUT@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(br)-@Var(rr)-@Var(by)>}{Combat} /alias {chatroom}{/emotea is at $currentroom @Var(bw)HP:@Var(br)$currenthp @Var(bb)!}{CombatCommand} /action {^You hurl a stream of violent wind at %0!}{/emotea @Var(bb)just @Var(bw)H@Var(bc)A@Var(bw)N@Var(bc)D@Var(bw)S@Var(bc)E@Var(bw)D @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^You focus your gaze on the crystal. It seems to grow, and surround you...}{/emotea @Var(bb)just @Var(bc)A@Var(bw)T@Var(bc)T@Var(bb)U@Var(bc)N@Var(bb)E@Var(bc)D @Var(bb)!} {Combat} /action {^%0 hurls a stream of violent wind at %1!}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)just @Var(bw)H@Var(bc)A@Var(bw)N@Var(bc)D@Var(bw)S@Var(bc)E@Var(bw)D @Var(bw)$1 @Var(bb)! $currentroom}{Combat} /action {^%0 hurls a violent wind at you!}{/emotea @Var(bb)was @Var(bw)H@Var(bc)A@Var(bw)N@Var(bc)D@Var(bw)S@Var(bc)E@Var(bw)D @Var(bb)by @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /action {^Your white aura flashes brightly and disappears.}{/emotea @Var(bb)is @Var(bw)D@Var(rw)I@Var(bw)S@Var(rw)P@Var(bw)E@Var(rw)L@Var(bw)L@Var(rw)E@Var(bw)D @Var(bb)! $currentroom}{Combat} /action {^The white glow around %0's body fades.}{/emotea @Var(bb)reports @Var(bw)$0 @Var(rw)is @Var(bw)D@Var(rw)I@Var(bw)S@Var(rw)P@Var(bw)E@Var(rw)L@Var(bw)L@Var(rw)E@Var(bw)D @Var(bb)! $currentroom}{Combat} /action {^%0 seems to be blinded!}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(br)B@Var(rr)L@Var(br)I@Var(rr)N@Var(br)D@Var(rr)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^The bright burst of colors has blinded you!}{/emotea @Var(bb)is @Var(br)B@Var(rr)L@Var(br)I@Var(rr)N@Var(br)D@Var(rr)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^%0 turns %1 eyes away and screams!}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(br)B@Var(rr)L@Var(br)I@Var(rr)N@Var(br)D@Var(rr)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^%0 seems weaker.}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(bg)W@Var(rw)E@Var(bg)A@Var(rw)K@Var(bw)N@Var(rw)E@Var(bg)D @Var(bb)! $currentroom}{Combat} /action {^%0 winces as}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(bg)P@Var(rg)O@Var(bg)I@Var(rg)S@Var(bg)O@Var(rg)N@Var(bg)E@Var(rg)D @Var(bb)! $currentroom}{Combat} /action {^%0 chokes and utters some muffled noises.}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(br)P@Var(ry)L@Var(br)A@Var(ry)G@Var(br)U@Var(ry)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^You choke and utter some muffled noises.}{/emotea @Var(bb)is @Var(br)P@Var(ry)L@Var(br)A@Var(ry)G@Var(br)U@Var(ry)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^%0 is surrounded by a pink outline}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(bm)F@Var(rm)A@Var(bm)E@Var(rm)R@Var(bm)I@Var(rm)E@Var(bm)D @Var(bb)! $currentroom}{Combat} /action {^%0 tenses for a moment, and moans in agony.}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(bb)C@Var(bw)H@Var(bb)I@Var(bw)L@Var(bb)L@Var(bw)E@Var(bb)D @Var(bb)! $currentroom}{Combat} /action {^You feel your life flowing away as %0 chills you.}{/emotea @Var(bb)is @Var(bb)C@Var(bw)H@Var(bb)I@Var(bw)L@Var(bb)L@Var(bw)E@Var(bb)D @Var(bb)! $currentroom}{Combat} /action {^You feel sapped of strength as %0 drains energy from your life force.}{/emotea @Var(bb)is @Var(by)E@Var(ry)D@Var(by)R@Var(ry)A@Var(by)I@Var(ry)N@Var(by)E@Var(ry)D @Var(bb)! $currentroom}{Combat} /action {^You feel very uncomfortable.}{/emotea @Var(bb)is @Var(rr)C@Var(br)U@Var(rr)R@Var(br)S@Var(rr)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^%0 briefly reveals a red aura!}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)is @Var(rr)C@Var(br)U@Var(rr)R@Var(br)S@Var(rr)E@Var(br)D @Var(bb)! $currentroom}{Combat} /action {^You attempt to hide yourself.}{/emotea @Var(bb)tries to @Var(bw)HIDE@Var(bb). $currentroom}{Combat} /action {^%0 heroically charges into battle, rescuing %1.}{/emotea @Var(bw)$0 @Var(bb)just @Var(bw)-@Var(by)RESCUED@Var(bw)- @Var(bc)$1 @Var(bb)! $currentroom}{Combat} /action {^You shove %0 aside and engage the battle!}{/emotea @Var(bb)just @Var(bw)-@Var(by)RESCUED@Var(bw)- @Var(bc)$0 @Var(bb)! $currentroom}{Combat} /action {^%0 charges into the battle, shoving you aside!}{/emotea @Var(bb)got @Var(bw)-@Var(by)RESCUED@Var(bw)- by @Var(bc)$0 @Var(bb)! $currentroom}{Combat} /action {^Your shockwave hits %0 with full force, causing an immediate death.}{/emotea @Var(bb)just @Var(bc)-@Var(rr)N@Var(br)U@Var(by)K@Var(br)E@Var(rr)D@Var(bc)- @Var(bw)$0 @Var(bb)! $currentroom}{Combat} /var {imagecounter}{0}{Combat} /action {^Your attack merely destroys one of %8's illusionary images.} {/var {imagedest}{1};/var {imageperson}{$8};/var {imagecounter}{@Math(@Var(imagecounter)+1)}}{Combat} /action {^%0 bends over the corpse of %1 and utters some words.}{/emotea @Var(bb)reports @Var(bw)$0 @Var(bb)just @Var(by)-@Var(rr)RE@Var(br)SU@Var(rw)RR@Var(bw)E@Var(br)CT@Var(br)ED@Var(by)- @Var(bc)$1 @Var(bb)! $currentroom}{Combat} /var {bb} {@AnsiBold()@ForeBlue()} /var {bc} {@AnsiBold()@ForeCyan()} /var {bg} {@AnsiBold()@ForeGreen()} /var {bm} {@AnsiBold()@ForeMagenta()} /var {br} {@AnsiBold()@ForeRed()} /var {by} {@AnsiBold()@ForeYellow()} /var {bw} {@AnsiBold()@ForeWhite()} /var {rb} {@AnsiReset()@ForeBlue()} /var {rc} {@AnsiReset()@ForeCyan()} /var {rg} {@AnsiReset()@ForeGreen()} /var {rm} {@AnsiReset()@ForeMagenta()} /var {rr} {@AnsiReset()@ForeRed()} /var {ry} {@AnsiReset()@ForeYellow()} /var {rw} {@AnsiReset()@ForeWhite()}