/listadd {players} {poker} /chatname Poker /alias {showcard1}{/if {@Len(@Word(@GetArray($player,1),2))=10} {/var {c1} {@PadRight(@Word(@GetArray($player,1),2), ,1)}} {/var {c1}{@PadRight(@Word(@GetArray($player,1),2), ,0)}{}};/var {c1c} {@Word(@GetArray($player,1),1)}{};/if {@Len(@Word(@GetArray($player,1),2))=10} {/var {c1b} {@PadLeft(@Word(@GetArray($player,1),2), ,1)}{}} {/var {c1b} {@PadLeft(@Word(@GetArray($player,1),2), ,0)}{}}} /alias {showcard2}{/if {@Len(@Word(@GetArray($player,2),2))=10} {/var {c2} {@PadRight(@Word(@GetArray($player,2),2), ,1)}} {/var {c2}{@PadRight(@Word(@GetArray($player,2),2), ,0)}{}};/var {c2c} {@Word(@GetArray($player,2),1)}{};/if {@Len(@Word(@GetArray($player,2),2))=10} {/var {c2b} {@PadLeft(@Word(@GetArray($player,2),2), ,1)}{}} {/var {c2b} {@PadLeft(@Word(@GetArray($player,2),2), ,0)}{}}} /alias {showcard3}{/if {@Len(@Word(@GetArray($player,3),2))=10} {/var {c3} {@PadRight(@Word(@GetArray($player,3),2), ,1)}} {/var {c3}{@PadRight(@Word(@GetArray($player,3),2), ,0)}{}};/var {c3c} {@Word(@GetArray($player,3),1)}{};/if {@Len(@Word(@GetArray($player,3),2))=10} {/var {c3b} {@PadLeft(@Word(@GetArray($player,3),2), ,1)}{}} {/var {c3b} {@PadLeft(@Word(@GetArray($player,3),2), ,0)}{}}} /alias {showcard4}{/if {@Len(@Word(@GetArray($player,4),2))=10} {/var {c4} {@PadRight(@Word(@GetArray($player,4),2), ,1)}} {/var {c4}{@PadRight(@Word(@GetArray($player,4),2), ,0)}{}};/var {c4c} {@Word(@GetArray($player,4),1)}{};/if {@Len(@Word(@GetArray($player,4),2))=10} {/var {c4b} {@PadLeft(@Word(@GetArray($player,4),2), ,1)}{}} {/var {c4b} {@PadLeft(@Word(@GetArray($player,4),2), ,0)}{}}} /alias {showcard5}{/if {@Len(@Word(@GetArray($player,5),2))=10} {/var {c5} {@PadRight(@Word(@GetArray($player,5),2), ,1)}} {/var {c5}{@PadRight(@Word(@GetArray($player,5),2), ,0)}{}};/var {c5c} {@Word(@GetArray($player,5),1)}{};/if {@Len(@Word(@GetArray($player,5),2))=10} {/var {c5b} {@PadLeft(@Word(@GetArray($player,5),2), ,1)}{}} {/var {c5b} {@PadLeft(@Word(@GetArray($player,5),2), ,0)}{}}} /alias {chatrules}{/emoteall @Chr(10) @AnsiBold()@ForeWhite() -Rules-@Chr(10) @AnsiReset()@ForeWhite()@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(10) @AnsiBold()@ForeWhite()1.) Don't change your chatname during play@Chr(10) @AnsiBold()@ForeWhite()2.) chatname's with spaces or are really long do not work@Chr(10) @AnsiBold()@ForeWhite()3.) Have your chatname the same everytime you play to keep your gold!@Chr(10) 4.) Have client font on Terminal to be able to view cards effienctly@Chr(10)@AnsiReset()@ForeWhite() @Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)@Chr(178)} /alias {pokerstart}{/emoteall @AnsiBold()@ForeWhite()would like to Inform everyone that @Chr(10) @AnsiBold()@ForeWhite()Ag@AnsiReset()@ForeCyan()(@AnsiReset()@ForeWhite()Poker@AnsiReset()@ForeCyan()) @AnsiBold()@ForeBlue()v@AnsiBold()@ForeYellow()1@AnsiReset()@ForeCyan().@AnsiBold()@ForeYellow()0 @AnsiBold()@ForeWhite()is running!@Chr(10)@AnsiBold()@ForeRed() /chat Poker me@Chr(10)@AnsiBold()@ForeCyan() Table closes in 30 seconds!;/action {^%0 chats to you, 'me'}{/var {temp}{@LTrim($0)};/if {@InList(players,$temp)=1}{/chat $temp You are allready in the next hand.} {/if {@GetCount(players)<6} {/itemadd {players} {$temp};/emotea @AnsiBold()@ForeWhite()@AnsiBold()@ForeWhite()$temp @AnsiReset()@ForeWhite()is in the game!}{/chat $temp sorry game is full;/emotea @AnsiReset()@ForeWhite()The Game is @AnsiBold()@ForeWhite()FULL@AnsiReset()@ForeWhite(), will not accept anymore players.}};gopoker}} /alias {gopoker}{/event {start}{30}{/unaction {^%0 chats to you, 'me'};/if {@GetCount(players)<2} {/emotea @AnsiReset()@ForeWhite()Needs @AnsiBold()@ForeWhite()more@AnsiReset()@ForeWhite() players please;/disableevent {start}} {/chata Dealing!;predeal}}} /alias {predeal}{@CommandToList(players,/array {$ListItem} {6,3} {Poker});/loop {1,@GetCount(players)} {dealcards @GetItem(players,$LoopCount)};/disableevent {start};preshow} /alias {preshow}{/loop {1,@GetCount(players)} {showcards @GetItem(players,$LoopCount)};prediscard} /alias {showcards %0}{/var {player} {$0};showcard1;showcard2;showcard3;showcard4;showcard5;/emote $player @Chr(10)@AnsiBold()@ForeYellow()<<<<<<<<<<<<<<<<<<<<< @AnsiBold()@ForeWhite()Your Hand@AnsiBold()@ForeYellow() >>>>>>>>>>>>>>>>>>>>>@Chr(10)@BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @Chr(10)@BackBlack() @BackWhite() $c1 @BackBlack() @BackWhite() $c2 @BackBlack() @BackWhite() $c3 @BackBlack() @BackWhite() $c4 @BackBlack() @BackWhite() $c5 @BackBlack() @Chr(10)@BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @Chr(10)@BackBlack() @BackWhite() $c1c @BackBlack() @BackWhite() $c2c @BackBlack() @BackWhite() $c3c @BackBlack() @BackWhite() $c4c @BackBlack() @BackWhite() $c5c @BackBlack() @Chr(10)@BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @Chr(10)@BackBlack() @BackWhite() $c1b @BackBlack() @BackWhite() $c2b @BackBlack() @BackWhite() $c3b @BackBlack() @BackWhite() $c4b @BackBlack() @BackWhite() $c5b @BackBlack() @Chr(10)@BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @BackWhite() @BackBlack() @Chr(10) @AnsiBold()@ForeYellow()[@AnsiBold()@ForeCyan()1@AnsiBold()@ForeYellow()] @AnsiBold()@ForeYellow()[@AnsiBold()@ForeCyan()2@AnsiBold()@ForeYellow()] @AnsiBold()@ForeYellow()[@AnsiBold()@ForeCyan()3@AnsiBold()@ForeYellow()] @AnsiBold()@ForeYellow()[@AnsiBold()@ForeCyan()4@AnsiBold()@ForeYellow()] @AnsiBold()@ForeYellow()[@AnsiBold()@ForeCyan()5@AnsiBold()@ForeYellow()]} /alias {pokerstop}{/emoteall Game Over.;/killall;/read basic.txt} /action {^%0 chats to you, 'showcards'}{showcards $0}{Poker} /alias {dealcards %9}{/var {player}{$9};/var {dealcard1} {@GetItem(deck,@Random(@GetCount(deck)))};/itemdel {deck} {$dealcard1};/var {dealcard2} {@GetItem(deck,@Random(@GetCount(deck)))};/itemdel {deck} {$dealcard2};/var {dealcard3} {@GetItem(deck,@Random(@GetCount(deck)))};/itemdel {deck} {$dealcard3};/var {dealcard4} {@GetItem(deck,@Random(@GetCount(deck)))};/itemdel {deck} {$dealcard4};/var {dealcard5} {@GetItem(deck,@Random(@GetCount(deck)))};/itemdel {deck} {$dealcard5};/assign {$player}{1}{$dealcard1};/assign {$player}{2}{$dealcard2};/assign {$player}{3}{$dealcard3};/assign {$player}{4}{$dealcard4};/assign {$player}{5}{$dealcard5};/chat $player You have been dealt 5 cards.} /alias {prediscard}{/emotea @Chr(10)@AnsiBold()@ForeWhite()Discard@AnsiReset()@ForeCyan()/@AnsiReset()@ForeWhite()Draw @AnsiBold()@ForeWhite()Time@Chr(10) @AnsiBold()@ForeYellow()Syntax@AnsiBold()@ForeBlue():@AnsiBold()@ForeWhite()/chat Poker discard <1 3 5>@Chr(10) @AnsiReset()@ForeWhite()would discard cards 1,3 and 5@Chr(10)@AnsiBold()@ForeCyan() 30 seconds!;/action {^%1 chats to you, 'discard <%2>'}{/var {player}{@LTrim($1)};/var {discards}{$2};/if {@InList(discard,$player)=1} {/chat $player You have allready discarded this hand, so too bad!}{/loop {1,@WordCount($discards)} {/var {dealcard} {@GetItem(deck,@Random(@GetCount(deck)))};/itemdel {deck}{$dealcard};/assign {$player} {@Word($discards,$LoopCount)} {$dealcard}};/emotea @AnsiBold()@ForeWhite()$player @AnsiReset()@ForeWhite()takes @AnsiBold()@ForeWhite()@WordCount($discards) @AnsiReset()@ForeWhite()card(s).;showcards $player;/itemadd {discard}{$player};/event {discardtimer}{30}{/unaction {^%1 chats to you, 'discard <%2>'};/emotea @AnsiBold()@ForeWhite()Times up!;/disableevent {discardtimer};precheck}}} /alias {reset}{/clearlist {discard};/clearlist {deck};/read cards.txt;/unevent {start};/unevent {discardtimer};/var {count}{0}} /alias {checkpair}{/var {count}{0};/var {pair}{0};/var {kind3}{0};/var {kind4}{0};/var {pair2}{0};checkp1;checkp2;checkp3;checkp4} /alias {checkp1}{/var {count}{0};/loop {1,5}{/if {@Word(@GetArray($player,1),3)=@Word(@GetArray($player,$LoopCount),3)} {/var {count}{@Math($count+1)}}{}};/if {$count=2}{/var {pair}{@Word(@GetArray($player,1),3)}};/if {$count=3}{/var {kind3}{@Word(@GetArray($player,1),3)}};/if {$count=4}{/var {kind4}{@Word(@GetArray($player,1),3)}};/var {count}{0}} /alias {checkp2}{/var {count}{0};/loop {1,4}{/if {@Word(@GetArray($player,2),3)=@Word(@GetArray($player,@Math($LoopCount+1)),3)} {/var {count}{@Math($count+1)}}{}};/if {$count=2 && "$pair" != "0"}{/var {pair2}{@Word(@GetArray($player,2),3)}};/if {$count=2 && $pair = 0}{/var {pair}{@Word(@GetArray($player,2),3)}};/if {$count=3}{/var {kind3}{@Word(@GetArray($player,2),3)}};/if {$count=4}{/var {kind4}{@Word(@GetArray($player,2),3)}};/var {count}{0}} /alias {checkp3}{/var {count}{0};/loop {1,3}{/if {@Word(@GetArray($player,3),3)=@Word(@GetArray($player,@Math($LoopCount+2)),3)} {/var {count}{@Math($count+1)}}{}};/if {$count=2 && "$pair" != "0"}{/var {pair2}{@Word(@GetArray($player,3),3)}};/if {$count=2 && $pair = 0}{/var {pair}{@Word(@GetArray($player,3),3)}};/if {$count=3}{/var {kind3}{@Word(@GetArray($player,3),3)}};/var {count}{0}} /alias {checkp4}{/var {count}{0};/loop {1,2}{/if {@Word(@GetArray($player,4),3)=@Word(@GetArray($player,@Math($LoopCount+3)),3)} {/var {count}{@Math($count+1)}}{}};/if {$count=2 && "$pair" != "0"}{/var {pair2}{@Word(@GetArray($player,4),3)}};/if {$count=2 && $pair = 0}{/var {pair}{@Word(@GetArray($player,4),3)}};/var {count}{0}}} /alias {checkhi}{/var {highp}{0};/if {$pair>$pair2}{/var {highp}{$pair};/var {chighp}{$cpair}}{/var {highp}{$pair2};/var {chighp}{$cpair2}}} /alias {precheck}{/loop {1,@GetCount(players)}{checkhand @GetItem(players,$LoopCount)};chatwinner $winner} /alias {checkhand %0}{/var {player}{$0};checkpair;checkstraight;checkflush;convert;checkhi;placehand;/assign {$player}{6}{$hand};findwinner} /alias {convert}{/if {$pair<11}{/var {cpair}{$pair}};/if {$pair2<11}{/var {cpair2}{$pair2}};/if {$kind3<11}{/var {ckind3}{$kind3}};/if {$kind4<11}{/var {ckind4}{$kind4}};/if {$straight<11}{/var {cstraight}{$straight}};/if {$temp1<11}{/var {ctemp1}{$temp1}};/if {$pair=11}{/var {cpair}{J}};/if {$pair=12}{/var {cpair}{Q}};/if {$pair=13}{/var {cpair}{K}};/if {$pair=14}{/var {cpair}{A}};/if {$pair2=11}{/var {cpair2}{J}};/if {$pair2=12}{/var {cpair2}{Q}};/if {$pair2=13}{/var {cpair2}{K}};/if {$pair2=14}{/var {cpair2}{A}};/if {$kind3=11}{/var {ckind3}{J}};/if {$kind3=12}{/var {ckind3}{Q}};/if {$kind3=13}{/var {ckind3}{K}};/if {$kind3=14}{/var {ckind3}{A}};/if {$kind4=11}{/var {ckind4}{J}};/if {$kind4=12}{/var {ckind4}{Q}};/if {$kind4=13}{/var {ckind4}{K}};/if {$kind4=14}{/var {ckind4}{A}};/if {$straight=11}{/var {cstraight}{J}};/if {$straight=12}{/var {cstraight}{Q}};/if {$straight=13}{/var {cstraight}{K}};/if {$straight=14}{/var {cstraight}{A}};/if {$temp1=11}{/var {ctemp1}{J}};/if {$temp1=12}{/var {ctemp1}{Q}};/if {$temp1=13}{/var {ctemp1}{K}};/if {$temp1=14}{/var {ctemp1}{A}};/if {$flush=1}{/var {cflush}{@AnsiBold()@ForeRed()@Chr(3)}};/if {$flush=2}{/var {cflush}{@AnsiBold()@ForeRed()@Chr(4)}};/if {$flush=3}{/var {cflush}{@AnsiBold()@ForeBlack()@Chr(5)}};/if {$flush=4}{/var {cflush}{@AnsiBold()@ForeBlack()@Chr(6)}}} /alias {checkflush}{/var {count}{0};/var {flush}{0};/loop {1,5}{/if {@Word(@GetArray($player,1),4)=@Word(@GetArray($player,$LoopCount),4)}{/var {count}{@Math($count+1)}};/if {$count=5}{/var {flush}{@Word(@GetArray($player,1),4)};/var {cflush}{@Word(@GetArray,$player,1),1)}}} /alias {checkstraight}{/var {straight}{0};placehigh;/if {$pair=0 && $kind4=0 && $kind3=0}{/if {$temp1=@Math($temp2+1) && $temp1=@Math($temp3+2) && $temp1=@Math($temp4+3) && $temp1=@Math($temp5+4)}{/var {straight}{$temp1}}}}} /var {twinner}{0} /alias {findwinner}{/if {$hand=$twinner}{/var {twinner}{$hand};/var {winner}{@Word($winner,1)/$player $type}};/if {$hand>$twinner}{/var {twinner}{$hand};/var {winner}{$player $type}} /alias {placehigh}{/var {count1}{0};/var {count2}{0};/var {count3}{0};/var {count4}{0};/var {count5}{0};/var {temp1}{0};/var {temp2}{0};/var {temp3}{0};/var {temp4}{0};/var {temp5}{0};place1;place1;place1;place1;place1;place1} /alias {place1}{/loop {1,5}{/if {@Word(@GetArray($player,$LoopCount),3)>=$temp1}{/if {@Word(@GetArray($player,$LoopCount),3)=$temp1}{/var {count1}{@Math($count1+1)}};/var {temp1}{@Word(@GetArray($player,$LoopCount),3)}}{/if {@Word(@GetArray($player,$LoopCount),3)>=$temp2}{/if {@Word(@GetArray($player,$LoopCount),3)=$temp2}{/var {count2}{@Math($count2+1)}};/var {temp2}{@Word(@GetArray($player,$LoopCount),3)}}{/if {@Word(@GetArray($player,$LoopCount),3)>=$temp3}{/if {@Word(@GetArray($player,$LoopCount),3)=$temp3}{/var {count3}{@Math($count3+1)}};/var {temp3}{@Word(@GetArray($player,$LoopCount),3)}}{/if {@Word(@GetArray($player,$LoopCount),3)>=$temp4}{/if {@Word(@GetArray($player,$LoopCount),3)=$temp4}{/var {count4}{@Math($count4+1)}};/var {temp4}{@Word(@GetArray($player,$LoopCount),3)}}{/if {@Word(@GetArray($player,$LoopCount),3)>=$temp5}{/if {@Word(@GetArray($player,$LoopCount),3)=$temp5}{/var {count5}{@Math($count5+1)}};/var {temp5}{@Word(@GetArray($player,$LoopCount),3)}}}} /alias {placehand}{/var {hand}{0};/var {type}{0};/if {$flush!=0 && $straight!=0}{/var {hand}{@Math(25000+$temp1)};/var {type}{Straight Flush ($cstraight high, in $cflush)}}{/if {$flush!=0 && $straight=0}{/var {hand}{@Math(2500+$temp1)};/var {type}{Flush in ($cflush@AnsiBold()@ForeYellow())}}{/if {$flush=0 && $straight!=0}{/var {hand}{@Math(2000+$temp1)};/var {type}{Straight ($cstraight high)}}{/if {$kind4!=0}{/var {hand}{@Math(12500+$kind4)};/var {type}{4 of a Kind ($ckind4's)}}{/if {$kind3!=0 && $pair!=0 && $kind3!=$pair}{/var {hand}{@Math(4000+$kind3)};/var {type}{Full House ($cpair's & $ckind3's)}}{/if {$kind3!=0}{/var {hand}{@Math(1500+$kind3)};/var {type}{3 of a kind ($ckind3's)}}{/if {$pair2!=0}{/var {hand}{@Math(1000+$highp)};/var {type}{Two Pair ($chighp high)}}{/if {$pair!=0}{/var {hand}{@Math(500+$pair)};/var {type}{One Pair ($cpair's)}}{/var {hand}{$temp1};/var {type}{High Card ($ctemp1)}}} /alias {chatwinner %0}{/var {winner}{@Word($0,1)};/var {hand}{@Right($0,@Math(@Len($0)-@Len(@Word($0,1))))};/emotea @AnsiBold()@ForeWhite()The winner is @AnsiBold()@ForeYellow()$winner @AnsiBold()@ForeWhite()with@AnsiBold()@ForeYellow()$hand;/var {twinner}{0};done} /alias {done}{reset;gopoker;/emoteall @AnsiBold()@ForeWhite()New Hand starting NOW @Chr(10) @AnsiBold()@ForeWhite()Ag@AnsiReset()@ForeCyan()(@AnsiReset()@ForeWhite()Poker@AnsiReset()@ForeCyan()) @AnsiBold()@ForeBlue()v@AnsiBold()@ForeYellow()1@AnsiReset()@ForeCyan().@AnsiBold()@ForeYellow()0 @AnsiBold()@ForeWhite()is running!@Chr(10)@AnsiBold()@ForeRed() /chat Poker me@Chr(10)@AnsiBold()@ForeCyan() Table closes in 30 seconds!@Chr(10) @AnsiBold()@ForeWhite()If you were in the last hand and want to quit type@Chr(10)@AnsiBold()@ForeRed() /chat Poker quit;/action {^%0 chats to you, 'me'}{/var {temp}{@LTrim($0)};/if {@InList(players,$temp)=1}{/chat $temp You are allready in the next hand.} {/if {@GetCount(players)<6} {/itemadd {players} {$temp};/emoteall @AnsiBold()@ForeWhite()$temp @AnsiReset()@ForeWhite()is in the game!}{/chat $temp sorry game is full;/emotea @AnsiReset()@ForeWhite()The Game is @AnsiBold()@ForeWhite()FULL@AnsiReset()@ForeWhite(), will not accept anymore players}} /action {^%0 chats to you, 'quit'}{/var {temp}{@LTrim($0)};/itemdel {players}{$temp};/unarray {$temp};/emotea @AnsiBold()@ForeWhite()$temp @AnsiReset()@ForeWhite()has left the game.} /action {^# Chat connection with %0 lost.}{/var {temp}{@LTrim($0)};/itemdel {players}{$temp};/unarray {$temp};/emotea @AnsiBold()@ForeWhite()$temp @AnsiReset()@ForeWhite()has left the game.} /alias {boot %0}{{/var {temp}{@LTrim($0)};/itemdel {players}{$temp};/unarray {$temp};/emotea @AnsiBold()@ForeWhite()$temp @AnsiReset()@ForeWhite()has left the game.} /listadd {discard}{poker} /listadd {deck} {poker} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()A 14 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()2 2 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()3 3 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()4 4 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()5 5 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()6 6 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()7 7 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()8 8 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()9 9 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()10 10 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()J 11 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()Q 12 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(3) @AnsiBold()@ForeRed()K 13 1} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()A 14 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()2 2 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()3 3 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()4 4 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()5 5 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()6 6 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()7 7 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()8 8 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()9 9 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()10 10 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()J 11 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()Q 12 2} /itemadd {deck} {@AnsiBold()@ForeRed()@Chr(4) @AnsiBold()@ForeRed()K 13 2} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()A 14 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()2 2 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()3 3 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()4 4 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()5 5 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()6 6 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()7 7 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()8 8 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()9 9 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()10 10 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()J 11 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()Q 12 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(5) @AnsiBold()@ForeBlack()K 13 3} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()A 14 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()2 2 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()3 3 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()4 4 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()5 5 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()6 6 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()7 7 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()8 8 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()9 9 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()10 10 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()J 11 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()Q 12 4} /itemadd {deck} {@AnsiBold()@ForeBlack()@Chr(6) @AnsiBold()@ForeBlack()K 13 4}